![]() The SIC can one-hit-kill the officers at a rate of 1.5 per second without stirring up much aggro, and it is accurate enough to stand a chance of sniping targets among the crowd. In order to dispose of 250, it is necessary to exterminate hundreds of other zombies, using a surfeit of ammunition in the process.įor these reasons, we recommend working with a quick-fire Rifle such as a the 75-proficiency SIC 550 (or a Dragon SVD or a VSS Vintorez if available). In fact, the mission’s true difficulty lies in the low percentage of officers among the infected. ![]() The aggro in this mission is variable: there will be lots of zombies attacking immediately, but the crowd will not become overwhelming unless provoked by Grinding Weapons. Ambitious students may accelerate this timetable by relying on strategy and a little skill. ![]() Ironically, this first mission in the Precinct 13 cycle is one that students may not want to attempt until they are almost ready to leave the outpost: depending on the build, it will be near the end of junior semester (around Level 32 or so) before the necessary weapons are in hand. If students want to earn experience points from grinding, this is a good opportunity. “End Their Suffering” asks students to exterminating 250 police officers that have fallen prey to the zombie virus. Alternative Weapons: Grinder with an SL8 (possibly a Battle Axe/Katana) and an M16.Suggested Weapons: SIC 550 with Chicago Typewriter Kolt Anaconda with XM8 or Mannberg.Zombies: Cops, Leapers, Brutes, Spiders, Tendrils, Bloats, Blood Dogs, etc.Goal: Exterminator 250 zombie police officers.A senior around Level 48 could supplement his/her primary looting weapon with an M4 Assault Rifle, possibly even an HK 69 Grenade Launcher – pretty much an unbeatable combination in the environs around Precinct 13. Ironically, by the time students are ready to leave Precinct 13 for greener pastures around Fort Pastor, their build will be approaching the point where they could easily finish all the missions. The Sega-20 is good for defensive purposes (Looting and Search-and-Rescue Missions), but if extermination power is needed, the Mannberg is clearly better (though its DPS still falls short of Assault Rifles and even Submachine Guns). Shotguns shortchange DPS but offer better knockback. Fortunately, low-level Assault Rifles do more Damage Per Second than equivalent Submachine Guns. Pistol students with a low-level Assault Rifle (M16 or Stell Aug) or a mid-level Shotgun (Sega20 or Mannberg).Neither of these has overwhelming killing power, but the latter is good enough for most missions at P13. By hanging onto the Dragon for a while, it is possible to bypass the Gramm M11 sooner and get to the UMP. Rifle students with a Dragon SVD or a VSS Vintorez, with mid-level Submachine Gun, probably a Gramm M11 or an UMP.Melee-Chainsaw students with a Battle Axe/Katana and a Grinder, plus an SL8 Rifle and possibly a low-level Machine Gun for emergencies.There are several different possible weapon combinations possible depending on which build a student is developing. This becomes a factor mostly in large-scale extermination missions lesser Grinding Weapons will suffice for Loot Missions and Search-and-Rescue Missions. The only Elite Grinding Weapon a Level 30 student is likely to own is the Grinder, which outperforms the other candidates in DPS. ![]() Shotguns: Sega-20 (45 proficiency) Mannberg (60 proficiency).Assault Rifles: M16 (40 proficiency) Stell Aug (45 proficiency) XM8 (70 proficiency).Submachine Guns: Gramm M11 (40 proficiency), UMP (50 proficiency, Chicago Typewriter (70 proficiency).Note: Melee students may supplement their Katana with a low-level SL8 Rifle (20 proficiency).Rifles: Dragon SVD (90 proficiency) or VSS Vintorez (100 proficiency).Melee: Battle Axe/Katana (100 proficiency).Here are some weapons that students are likely to have in their arsenal while at Precinct 13: Students using some combination of firearms (such as Rifles and Submachine Guns or Pistols and Shotguns) may run into Reloading difficulties because of the limited ammo capacity of low- or mid-level weapons. Melee-Chainsaw students will find the limits of their dodging ability tested by high-aggro mission involving hordes of fast-movie zombies. Following this plan, students should have one Elite Looting Weapon (100 proficiency) and a mid-level Grinding Weapon, with stats in halfway decent shape. We recommend that students of Scientific Minimalist remain at Precinct 13 throughout their junior semester (levels 25-36) - long enough to amass at 150 stat and proficiency points (depending on their professions). The eighteen missions around Precinct 13 can be quite difficult, but this is mostly because survivors tend to leave this outpost before their builds are developed to handle the challenges here.
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